FIFA 18 is heading to the Nintendo Switch next month and will likely be a huge struck for EA. Andrei Lazarescu, the lead developer with regard to FIFA 18 for Nintendo Switch, has told Dream Team Gaming which he is confident that the particular Nintendo Switch version will appear superior to the Xbox 360 system and PlayStation 4 versions from the game. Lazarescu also explained why FIFA 18 for the Nintendo Switch isn’t running on the Frostbite engine.
“As much as we may have wanted to (use Frostbite) you can’t without making the main engine work.
“We intentionally chose to try and do a custom engine because we felt that rather and try to get Frostbite running and find yourself having to downsize things and so that it is just a smaller, lower-quality version of your PS4 and Xbox Just one versions, we wanted this to become FIFA that stands by itself two feet.
“We want people to determine it and play it for what it is quite than saying, hey, you’re getting a sh***y, second-rate game. This is a entire FIFA that players players will like. ”
For those worried about having less Frostbite, Lazarescu is confident the particular Switch version looks far superior compared to Xbox 360 and PS3 versions.
“If you put the 2 together you won’t identify them, ” he said.
“When you dock it (and hook up to the TV), it’s 1080p and 60 fps – Gen 3 (PS3 / Xbox) never run about this.
“We’re also using physics dependent rendering, another thing that Gen 3 would not have. We’re even putting SYMBOLS in Ultimate Team – Gen 3 won’t have got these either. ”
, 16, EA ARGUE FIFA 18 SWITCH JUST ISN’T A “SH***Y, SECOND-RATE GAME”
Ever since EA released that FIFA 18 on Nintendo Switch would have been a “custom built” experience, the company has generally positioned it as “the deepest portable game ever for being introduced by EA Sports activities FIFA. ”
But, it’s clear that they’ve already had to repeatedly fight detractors that believe that their work on bringing their biggest brand for the portable home console has become half-baked – producer Andrei Lăzărescu even going as far as to share his hope that it isn’t seen as “a sh***y, second-rate game. ”
“As much as we would have wanted to [use Frostbite] a person can’t without making the whole engine work, ” Lăzărescu explained to help Dream Team FC.
“We intentionally chose to try and do a custom engine since we felt that rather and make an attempt to get Frostbite running and wind up having to downsize things and turning it into just a smaller, lower-quality version of the PS4 and Xbox A single versions, we wanted this to become FIFA that stands alone two feet.
“We want people to uncover it and play it for what it is extremely than saying, ‘Hey, you’re getting a sh***y, second-rate game. ’ This is the whole FIFA that players will delight in. ”
Lazarescu adds that your Nintendo Switch version will look superior to that seen on Playstation 3 and Xbox 360.
“If you put the 2 together you won’t recognize them, ” he shared. “When you dock it [and hook up with the TV], it’s 1080p and 60 frames per second – Gen 3 [PlayStation 3 / Xbox 360] never are powered by this. We’re also using physics centered rendering, another thing that Gen 3 would not have. We’re even putting SYMBOLS in Ultimate Team – Gen 3 won’t have these either. ”
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